Name | Image | Rarity | Type | Cost | Description |
---|
Scanner Beam |  | Common | Attack | 1 | Deal 4 (7) damage and apply 1 Lock-On to ALL enemies. |
Trial and Error |  | Common | Attack | 1 | Deal 7 (9) damage for every 5 cards in your discard pile. |
Cloaking Shadows |  | Uncommon | Skill | 2 | If you have Dark, gain 13 (18) Block. If not, Channel 2 Dark. |
Convert |  | Uncommon | Skill | 0 | If you have Lightning, remove the rightmost one and gain [B] [B]. Exhaust. (not Exhaust.) |
Debris Cloud |  | Uncommon | Power | 1 (0) | The first time an Orb is Evoked each round, add 1 Debris into your hand. |
Glimmer of Hope |  | Uncommon | Skill | 1 | If your hand is empty, Channel 1 Plasma. Draw 2 (3) cards. |
Hack |  | Uncommon | Attack | 1 | Deal 9 (10) damage. If you have 3 (4) Orb slots or fewer, gain 1 Orb slot. |
Hibernate |  | Uncommon | Skill | 1 | Channel 3 (4) Frost. You cannot gain Block from cards for 2 turns. |
Integrate |  | Uncommon | Skill | 1 | Gain 6 (8) Block. If you have 3 Orb slots or more, lose 1 slot and gain 3 (4) Plated Armor. |
Juggle |  | Uncommon | Skill | 1 | Evoke up to 2 (3) Orbs and draw that many cards. |
Refactor |  | Uncommon | Skill | 0 | Scry 4 (6). |
Afterburner |  | Rare | Attack | X | Deal 7 (9) damage to a random enemy X times. Evoke all your Plasma. |
Automation |  | Rare | Power | 1 | Gain 3 (4) Focus. Whenever an Orb is Channeled, Evoke it. |
Heavy-Duty |  | Rare | Power | 1 | (Innate.)If you do not play any Power during your turn, gain 1 Artifact. |
Polymorphism |  | Rare | Skill | 1 (0) | Choose 1 of 3 non-Blue Powers to add into your hand. It costs 1 less this turn. Exhaust. |
Debris |  | Special | Skill | 0 | Retain. Gain 4 (6) Block. Exhaust. |